Interactive Computing Weekly Diary
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2020-02-04 00:05:22 (UTC)

Week 3 - Creative Technology

This week we study about Creative Technology - The way we make art better by adding interactions and interesting user experiences for more engagement from the viewers (users?). We also learn that the general public does not care about "how" we did it. They only care about "what" they could do with our works.
The next part is about some case studies from the earlier CPE375 classes. We went through the technological and procedural aspects of each work.
Some examples:
- Using proximity sensors controller Zigbee for a musical ladder.
- Clothing with LEDs using Arduino Lilypad. It also required knowledge about stage plays.
- Interactive wall from reconfigurable LED panels and Unity.

There are even more examples of how arts could be augmented by technologies:
1. Art & 3D printing
3D printing could be used to create many unique physical parts that could be very hard and expensive to build otherwise. Since 3D printing technology is now much more accessible than before, many interesting pieces are now out for people to see; from intricate visual art pieces, to music visualization, and even dancing shoes.

2. Art & Virtual Reality (VR)
Virtual Reality is a good way to create immersive experiences for the viewers. Many new types of art could be built with VR. For example; painting a 3D art in VR (Google Tilt Brush), recreating an ancient event (The Opening of the Diet 1863), and even the whole virtual museum (The Kremer Museum).

3.Interactive Art
Interactive Art is a good way to engage with viewers by letting them be a part of the art via their physical presence. There are many creative designs around the world. For example; an art that could sense emotions (The Hide&Seek Exhibit), interactive concert (Weave Art into Music with The Principals 'Hammertone'), and talking teddy bear ('T,ED' by Sean Hathaway).