2004-04-28 06:08:08 (UTC)

Dude, on Film making...

I have appointed myself the task of describing the
feelings, troubles, and random shit I have to go through
while creating this, and every movie, so that I can recal
it in the future and make less mistakes in future film
So first:


Writing the script, you gotta remember basic things:
Mainly that. Do not stress yourself and create a bad script
because you are pressed for time. These kind of scripts
like my "INAniMATE" script shows, are purely bad. Badly in
need of change. Also you gotta remember that if you're
shooting a low budget film, especially one that has a small
amount of crew and or time:
"INAnimate" wasn't a simple script in the beginning. It was
about 18 pages with very well distinguished camera views.
It would have occured in about 6 days total, and called for
that many costume changes for most of the characters.
Besides that, there were two main locations, but it was
never that simple. The locations consisted of School and
Park, but when it was diseceted more fully, there were 4
different classes to be shot in, a hall scene, and a few
scenes in the front of the school. Extras for this endeavor
were not considered just to put them out of their misery.



Two main things to always have on a shoot:
1) A PLAN to keep moving, and stay on track
2) AN ASSISTANT to keep you on track.
Also, a golden rule:
Before every scene, go over all the tech that is to be
gotten, go over every deal of continuity, costume, and
final adjustments to set. Make sure all is running
smoothly, and spend as much time as needed with the actors.
Don't freak them out thinking you gotta hurry to finish
this take cause we will lose the proper light. (Like in the
English class and the caf/ace parking lot scene.) Make sure
the actors know their lines spik and span, make their
actions more personal, make sure they know their wants,
make sure they talk to each other, have them understand
that very often less is more, not to show what they feel,
but just experiance it.
The assistant comes in very handy here, along with all the
crew because then the director can truly direct by just
telling other what he/she wants to see, instead of chasing
for it unexperienced on my own. (That really sucked, and
direction really lacked from it.) Spending more time with
the actors just playing and experamenting can bring a movie
to life.
You can have the best most beautiful plot and tech in the
world, but if the actors suck, your audience is 50% more
likely to leave. (My opinion.)
Do not hold the boom while directing, you try to direct
while holding an object in the same position, and the boom
gets into the shot, while your direction starts sucking.
Face it you can't do both at the same time.
Get every angle twice, just in case the first one was real
good, or the first one isn't great all the way through.
Oh yeah, working with inanimate objects, you gotta refill
them whenever they get drunk.
It's good to have a designated continuity person.
Besides that they make the best of actors at points.



Spend as much time on it as humanly possible every day, or
every other day, or take a break every 2nd day. One way or
another work not all at once. My brain fries anywhere from
3 to 5 hours max. per session. It's usually 3 or maybe even
less if the movie is just not fun or computer problems,
something that adds extra stress.
True Organization is not crucial because
When capturing though, it is always good to import the
videos and title them well enough to understand.
Working with one scene as the backbone, and referring to
others as back ups. Making the subclips you need on the
It's always good to take a break once completely done and
redo certain things. Always watch it over and over a
million times and redo everything to the finest point.
Make sure all credit is given where it needs to be.
So add a soundtrack to make it sound good, to make it feel
even better.

lastly, if I think of more things I'll write them in here.