mojoutd

mojoutd
2002-01-25 18:16:12 (UTC)

Friday After Long Rehearsal

I really do keep too much email.

Here's an old one:

Since you seem to be worried that I'm not taking care of
things in a timely
fashion, I made sure to upload what I've done to the
webpage. I have made
all the changes I was asked to make on the staff and
submissions pages.
I've put up the current issue. Everything I was given for
the current issue
has been put up. That means I have no artwork from the
current issue. I
have not completed the archives yet, but I have added a link
to the old
sojourn pages that are up on the link you sent me. I picked
a quote for the
home page.

If you send me anymore poems, stories, etc, please tell me
which issue it is
from (i.e. sp00, sp01, etc), and name the file either by
artist's last name
or title of work.

I am planning on having the archives finished late Tuesday
night. I'll try
to drop your disks off in the Rhetoric office or in the
mailroom (if I can
find a mailbox for you) on Monday. I'll give you a CD of
the webpage as
soon as the archives are complete.

Thanks
Marsha
************
From: SP Hutchison
To: James Enelow , Connor Connor
, Firestar ,
Angel Firestar
, Sight Jacob Jermish

Subject: Re: A Concern
Date: Fri, Dec 1, 2000, 12:59 PM


at's too time consuming with a group
this large, and you'll screw yourself for school and
real life. Find a trusted emitter, and share out
enough information to let them do the work (when not
participating directly in the RP part in character).

2) I don't mind it being a long arc. I do mind
specific missions turning from one or two night 'runs'
into long drawn out arcs of their own. I have to
schedule my time for this stuff in order to maintain
my own personal life.

3) Don't sweat the small stuff and don't sweat the
inevitable stuff. The villains WILL get away, that's
the nature of the comics. It's annoying that they
choose to get away when facing THIS team, but perhaps
we need to do a little more prep ahead of time and get
their buy-in for a possible capture (if we RP right).

Oh, and because I can't count:
4) I would like everyone to find a copy of Miss
Manners' Guide to the New Millenium, and (at their
leisure) read up on what exactly manners are. In
concise summary, they're the social lubricant that
allows us to function without abrading one another.
Specific manners for mucks haven't been codified in
very many places, so here's a distillation; please
feel free to tell me if they're wrong.

IC vs OOC -- You are not your character. You should
not forget who you really are, even when you 'become'
your character for game reality. That means you don't
take things you know OOC but not IC, and let them mess
with your IC actions, and you don't take IC feelings
and reactions to a character and apply them to the
player OOC. There is a trade-off sometimes between
OOC awareness of how the world is run, and your IC
abilities and desires. Whenever possible, resolve
this trade-off in the direction that causes the least
pain to the other players and to yourself as a player.

ICA and ICC -- If you do something in character, you
should expect to deal with consequences of those
actions. If you define your character as having a
particular flaw, and you play that flaw, don't be
upset if people react IC to that flaw. If you're
playing a junkie, or a thief, or a murderer, people
will react to those aspects of your character. If
you're playing a character with no manners, body odor,
and a big mouth, then you should be extra careful in
your OOC interactions to reinforce the fact that it's
your CHARACTER who is the jerk.

Expectations vs. Actuality -- Some people have a set
of expectations about other characters which may not
be related to what you expect or intend to do.
For instance, we come to MXT expecting to roleplay.
However, *I* don't choose to play a standard
superhero.
If my character is dragged kicking and screaming into
that role, it's through active roleplay and not by any
desire to wear spandex to fight bad g




Ad: